We recently asked our Pixafy team which apps they use on a regular basis and received a ton of responses! Last week, we brought you part 1 of “50 Essential Mobile Apps.” Here’s part 2, with 25 additional essential mobile apps that Pixafy folks use on a regular basis: (more…)
Working on a responsive site a little while ago, I was running into a very strange problem where elements were refusing to line up.
I had a list of menu links (<a> tags wrapped in <li>’s) and above them I had <h3> tags labeling each section. All the widths I was using are % based. The <h3> tags were 100% of the wrapper, the <li>’s the same (and their wrapping <ul>’s), and the <a> tags were 90% width with 5% padding on the sides (90%+5%+5% = 100%) width <span>’s wrapping the inner text.
And yet somehow the <h3>’s were appearing a tiny bit longer than the <a> tags when testing on mobile! In fact they were exactly 0.5px off. That is really odd and I knew it had to do something with subpixel rendering: (more…)
Can you remember your “B.C.” era, the time “Before Cellphones”? Sounds practically prehistoric!
Many of us have pretty involved relationships with our mobile devices, which are equipped to offer us an integrated experience, with the ability to help us boost productivity, communicate with friends, be entertained, increase security, and so much more. It’s easy to understand why mobile app development is currently in high demand, movements like SoLoMo (social-local-mobile) are gaining steam and interest, while 2013 is being touted as “the year of responsive design.” The mobile market is ever-growing with apps that push for innovative, better user experience as mobile devices are being used to visit content, purchase goods, enjoy multimedia, and more.
We asked our Pixafy team which apps they find essential, and received an overwhelming response! We culled the list to 50 apps, for your viewing pleasure. Here’s the first installment, containing 25 essential mobile apps that Pixafy folks use on a regular basis: (more…)
DevOps engineer Matthew Ahrenstein is a mobile phone enthusiast. He takes a look at a different type of challenge developing for mobile: the devices.
Josh’s recent post on responsive design, as well as Pat’s previous post, both hinted at performance issues on mobile. The obvious ones are clear: many people still do not have very high internet speeds when it comes to their devices. This is changing, but we’re not there yet, even though more than half of the active cell phones in America are smartphones. (more…)
The term “Responsive Web Design” has become quite the buzzword in design circles as of late, a tacit recognition of the increasing popularity of mobile devices overall for web browsing. Just as, during my time in the newspaper industry, the mantra “Digital First!” became the catch phrase, increasingly the chant is “Mobile first!” among designers. (more…)
With the release of the iPhone 5, there was a lot of hype that it was going to affect mobile site design. However, at least for front-end developers like myself, it was not some groundbreaking change that would force us to create separate designs for different iPhones. The fact is, most designers and developers create their CSS in mind with support for a wide array of mobile devices that use multiple platforms and screen sizes. (more…)
Pixafy has two big pieces of news to share today:
First is that we have joined forces with our design partner Red Antler to form Order of Leisure, a company dedicated to making games, initially for iOS. As we release games, we’ll be sharing tips, tricks and news on Order of Leisure’s Facebook and Twitter pages. Be sure to follow us to stay informed!
Second is that our first game, “Kings’ Corners,” is now live on the iTunes store!
Learn more about the game after the jump: